Course content
Year 1 - Level C
Creative Technology Fundamentals
The unit has two principal aims, namely to provide the generic scientific knowledge and skills required by employers in the creative technology industries and secondly to provide understanding and practical skills in interfacing and configuring creative technology hardware.
Games Production Techniques 1
This double weighted unit will introduce you to a number of different areas of games development focused on beginner’s level, aiming to cultivate an understanding of contemporary game creation for the rest of the course.
This unit will explore the history of computer games across the last few decades and the fundamentals of game hardware and software. You will look at the development of games software, games design and specific game content/asset creation on a variety of platforms and the use of different software/middleware.
Change & Opportunity
You will become aware of the particular issues affecting market and client-led design in the development of multimedia products and services. You will also develop professionally and interpersonally in preparation for the placement search and for the challenges of working in a rapidly changing technical industry.
Media Device Architecture & Networks
You will learn the basic mechanisms and operation of computer architectures as applied to audio and video media devices. In addition you will learn the fundamentals of networking techniques used in integration of audio and video equipment and delivery of multimedia content across networks.
Software Programming
You will develop an understanding of the fundamentals of programming principles and practices involved in the planning, designing and implementing of computer programs for audio and media applications.
Year 2 - Level I
Programming for Graphics, Animation & Games
You will gain knowledge and skills in animation, computer graphics and gaming with a particular emphasis on the underlying technical the ory and software. You will also develop graphics, animation and game applications for deployment using the latest software tools.
Mobile Games & Embedded Intelligence
You will develop the principles and embedded intelligence strategies that underpin the application of graphics, sound and software algorithms to the creation of mobile games. You will also develop single and multi player based games that run on mobile devices.
Games Production Techniques 2
The creation of computer software and content for entertainment is rapidly growing. This unit will develop on knowledge and skills in a variety of fields related to games creation areas, such as level design, 3D modelling, animation, games programming, game design theory, novel gaming interaction techniques and others.
Technical areas such as physics and mathematics used in a variety of gaming mechanics will also be covered. All of those sub-areas will be explored in an intermediate level during the course of the unit.
Innovation & Developing Solutions
You will develop the ability to analyse business situations, identifying potential opportunities for innovative solutions. You will work in teams on simulated business projects to provide innovative technical solutions to clients.
AI Game Programming
Unit information to follow shortly
Group Project
Unit information to follow shortly
Year 3 – Level P
Industrial Placement (minimum 40 weeks)
The placement provides an excellent opportunity for students to gain first-hand industry experience.
Experience gained on the placement is invaluable in helping you to make informed decisions about your future career path, as well as enhancing employment prospects upon graduation.
A dedicated Placements Office will help you with finding a placement. You will also receive support throughout the placement experience. Interview techniques and advice are also provided to help with obtaining a placement.
Year 4 - Level H
Games Programming
You will gain skills in computer games programming with a particular emphasis on the underlying technical theory and software needed for developing computer games for deployment on today’s real-world entertainment systems.
Modelling & Game Design
You will develop knowledge and skills in 3D modelling and game design. There will be a particular emphasis on the theory and software tools used for produce 3D models and the techniques required to design and develop interactive computer games.
Management Strategies & Entrepreneurship
You will develop appropriate knowledge, skills and attributes toge the r with sensitivity to different cultures and leadership styles to meet the challenges of the technical development environment.
Individual Project
The individual project will give you the opportunity to apply the knowledge and skills you have acquired on the course, in a scientific manner to enable the development of multimedia, network and business systems. You will develop strategies allowing you to understand and practice problem solving with regards to research, synthesis, realisation and evaluation.
You will present project requirements, analysis and design solutions using oral, written and modelling techniques to a professional standard. This challenge will develop and demonstrate your ability to apply and synthesize the knowledge and skills established throughout the course.